
The technology for virtual reality has been there for a while. We all remember the arcade games. But with the cost of hardware coming down, startups and creatives are finding diverse uses and business in virtual reality and augmented reality. Like it was everywhere else, 2016 was a big year for VR in Baltimore.
Gaming still holds a lot of promise, which shouldn’t be a surprise given Baltimore’s strength in that area. We saw VR at events like Gamescape and during Baltimore Innovation Week.
But the increasing ubiquity of the technology is showing promise in other areas. Film is a big one. Hampden’s Digital Cave Media worked with the Discovery Channel and participants in Johns Hopkins’ film incubator also embraced immersion as a tool of discovery.
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